![]() With logic puzzles that make sense (I can’t stress enough how often this isn't the case for the genre), with a world and story that keeps the momentum going throughout, I played the whole game with an unexpected - perhaps out of place - smile on my face. Captivatingĭespite being dismal and oppressive, Tormentum - Dark Sorrow manages to be a refreshing point-and-click adventure. Each of these also builds in complexity, creating a world with puzzles that layer back on themselves, and that reflect the decisions you made to reach your current situation – yes, maybe you should have killed that guy and not freed him from his cell. Moving through the game, the hand drawn art of each environment introduces fascinating new areas of the dark world. So find those three parts on the door to unlock it. He tells you that his brother has big, wide open eyes, a long nose, and his mouth is always shut. Some deductive reasoning later (not trial and error, I am quite proud of myself for that), I worked out that I needed to use a leather belt to make the connection. The window will talk to you and tell you that you need to talk to his brother, the door. Looking at a panel of cogs, I made the incorrect assumption that I should be looking for another cog to fill the gap – not noticing the game’s hints that I should look for a stand in (not a replacement) part. I actually got suck for a little while fairly early on (which you can see in the video gallery). Initially, all the puzzles prove quite straightforward – such as using a flat bit of metal to undo the locking mechanism to your cell – but they quickly get trickier. ![]() This is all executed with an intuitive point-and-click interface, with anything you can interact with conveniently marked with glowing markers. A dark labyrinthĪll of the puzzles your unwilling hero encounters can be solved by items found in the world, and the odd bit of deductive problem solving. Placed in a dungeon cell, he must formulate his escape – the only difference being the hero of Tormentum must rely on wit and guile rather than brute force. Like the popular action game, the lead character has been branded and taken to a far flung land against his knowledge and will. The game's final look and feel was also strongly influenced by the universes of games such as Demon's Souls or Dark Seed. ![]() The dreamlike, nightmarish atmosphere of the game was inspired by works of painters H.R. Similarities do not end with the aesthetics. TORMENTUM is a dark Point & Click adventure game.
0 Comments
Leave a Reply. |